June 18, 2006

Update

final-drawing-fixed.jpg

final-drawing-fixed2.jpg

final-drawing-fixed3.jpg

Posted by Kanto Iwamura at 02:49 AM | Comments (0) | TrackBack (0)

June 17, 2006

UODATE

humanfinal-copy.jpg

SECTION-LPS.jpg

Executed my animation. drawing "Lux Value Appropiation" in progress.

Posted by Kanto Iwamura at 08:47 PM | Comments (0) | TrackBack (0)

June 12, 2006

current status

Im in middle of learning Maya animation. this would probably be my final work which will involve all the things I've learned in this year. Rhino, Maxwell, Illustrator, Aftereffects etc. takes a little short while. bare with me.

Posted by Kanto Iwamura at 07:43 PM | Comments (0) | TrackBack (0)

June 11, 2006

LIGHT. FORM. vol.6

In architectural term, “boundaries” of light may be referred to a passive form of light by the use of static light or dynamic form through the use of moving light. It does not clearly defines it self whether to contain or to separate, but to indicate the nature of the space. It is a tool to support organizing a space for any reasons it may serve; safety, advertisement, clarification, communication and as such. After the sunset, all the activities happening on the streets hold their peculiar illuminance to indicate their territories so as to avoid unexpected contiguity. Objectively, this aggregated effects of light turns in to a flow of light and can be interacted as a visual form that was created by the various wills of each individual and social organization.

Human + Time + Light = Form

At the beginning of the year, I have set up a specific agenda to explore forms in an architectural context through this interrelation of human, time and light, which has allowed me to evaluate the subject of light form a completely different perspective.

Posted by Kanto Iwamura at 10:09 PM | Comments (0) | TrackBack (0)

June 08, 2006

more

stuff shown at the jury today

VS5.jpg

VS6.jpg

ONe-day-one-view.jpg

Posted by Kanto Iwamura at 09:35 PM | Comments (0) | TrackBack (0)

June 07, 2006

revised drawing

section and plan

SECTION-AES.jpg

Posted by Kanto Iwamura at 06:55 PM | Comments (0) | TrackBack (0)

Progress

plan view of the Art exhibition space #2. getting better.

AES2plan.jpg

Posted by Kanto Iwamura at 01:33 AM | Comments (0) | TrackBack (0)

June 05, 2006

Experiencing the gallery

just the begining of it..

VS1.jpg

VS2.jpg

VS3.jpg

VS4.jpg

Posted by Kanto Iwamura at 01:56 AM | Comments (2) | TrackBack (0)

June 04, 2006

Human movement

Finished fixing the lineweights. I think Im going to do some more of the line light drawings. just to be able to show more about my gallery on the animation.
this drawing is showing movements with arrowheads.. Just not so sure about the outcome on the animation..

Human-Movement-detail.jpg

Human-Movement.jpg

Human-Movement2.jpg

Posted by Kanto Iwamura at 08:59 PM | Comments (0) | TrackBack (0)

June 03, 2006

Integral Effect

Integral-Effect1.jpg

Posted by Kanto Iwamura at 06:30 PM | Comments (0) | TrackBack (0)

June 02, 2006

Drawing for animation

Simmilar drawing to that one I made for my chair. Im a bit worried cuz the file wont open again..

light-animation-out-put2.jpg

light-animation-out-put.jpg

Posted by Kanto Iwamura at 10:30 AM | Comments (1) | TrackBack (0)

May 31, 2006

wider perspective

think i am almost there with the render settings. good stuff.

cool1.jpg

Posted by Kanto Iwamura at 07:59 PM | Comments (3) | TrackBack (0)

good news

I just heard the great news.. congratulations for Nathasha, Brett and the newby with a render image to go with.

congrats.jpg

Posted by Kanto Iwamura at 03:54 PM | Comments (0) | TrackBack (0)

May 30, 2006

progress

moody

inproved AES2.jpg

Posted by Kanto Iwamura at 03:36 PM | Comments (0) | TrackBack (0)

May 29, 2006

Complex Light drawing

assuming a certain usage satus of the main 3 rooms, I cut a section through the whole thing and revealed the inght intensity at each cut.

zoomed.jpg

light-intensity-in-section.jpg

Posted by Kanto Iwamura at 05:04 PM | Comments (0) | TrackBack (0)

May 28, 2006

another try

gggaa1.jpg

Posted by Kanto Iwamura at 02:31 PM | Comments (0) | TrackBack (0)

May 26, 2006

light drawings

just not there yet. Does anybody know any render tricks?

lightng-at-AES1.jpg

Lighting-at-AES2.jpg

Posted by Kanto Iwamura at 07:35 PM | Comments (1) | TrackBack (0)

May 24, 2006

....

I need to get more responsible about my renders. but its looking good. scaled the whole thing down to 1:50 to get at least some lights in. groovy that is.

blog me1.jpg

Posted by Kanto Iwamura at 07:54 PM | Comments (1) | TrackBack (0)

correction

sorry, I meant circulational paths and shortcut paths.

Posted by Kanto Iwamura at 02:36 PM | Comments (0) | TrackBack (0)

Programing Programs

diagram of the hierarchy of each spaces and distinguishing the circulational paths and circulational paths.

Programing-Program.jpg

Posted by Kanto Iwamura at 02:34 PM | Comments (2) | TrackBack (0)

May 23, 2006

details

I started thinking that I want the animated light which primarily is to program people's movement, to be able to adapt specific requirements at each spaces. Tons of LEDs are being controlled by another layer of mesh which can change the dispersion level.

Technical-section.jpg

Posted by Kanto Iwamura at 04:40 PM | Comments (0) | TrackBack (0)

May 22, 2006

elevation + indication

its taking me almost three weeks just to clarify this freaking plan and section. may be this time it's got too much information on one sheet.

elevation-1.jpg

FW2.jpg

Posted by Kanto Iwamura at 02:10 AM | Comments (1) | TrackBack (0)

May 19, 2006

render tests

no wonder MAciej is crazy about it. dude, I never felt so desperate to blog.

MAXWELL.jpg

Posted by Kanto Iwamura at 04:19 PM | Comments (1) | TrackBack (0)

Lighting Intensity Control

In general, the spatial illumination is divided into dim and vibrant lighting. When a space is available, the dim lighting will dominate the main floor apart from the edges which are at its highest emission to inform the availability. The opposite effect will be applied to when the space is not in availability.

The connections are categorised into three sorts. One as the main connection between the two Art exhibition spaces and the Live performance space. These will react to lighting conditions of those three spaces and connects those effects with a gradation sequence of light. On the other half, the other connectors which lead to Dining space, Common space and both of the Projection spaces will react in much the same way as the others, however, they transport the opposite lighting effect to the rest of the programs. The third connectors are referred as Urban connectors as which do not contain any form of light.

Here is some of that visualiosation. the gradation represents diffrence of light intensity.

Intensity-contorol3.jpg

Intensity-contorol.jpg

Posted by Kanto Iwamura at 04:42 AM | Comments (0) | TrackBack (0)

May 18, 2006

revised web topography

the previous drawing resized and optimised..

WEB-TOPO1.jpg

WEB-TOPO2.jpg

WEB-TOPO3.jpg

Posted by Kanto Iwamura at 01:37 PM | Comments (0) | TrackBack (0)

May 16, 2006

Another Section

combination of perspetival and sectional view of the Live Performance Space.
It made me relise a lot of things. Now Im going to clarify the lighting network and the Navigation methods.

LPS-section.jpg

Posted by Kanto Iwamura at 11:01 PM | Comments (0) | TrackBack (0)

May 15, 2006

Some moments

being very unproductive this weekend. Thinking about the light once the structure is done is quite of a chalenge.
rather than thinking systematically and rigorously, I think I shoud get back to my ol' drawing table and make few of those "Moment drawings". Here is some of that. avits.

moment1.jpg

moment2.jpg

Posted by Kanto Iwamura at 03:24 AM | Comments (1) | TrackBack (0)

May 12, 2006

Specific plans for each programs

Colour shows the hierarchy of the Layers and the connections are shown coherently

Projection-plan.jpg

Galleries-Plan.jpg

Live-performance-plan.jpg

Open-spaces-plan.jpg

Posted by Kanto Iwamura at 01:14 AM | Comments (1) | TrackBack (0)

May 11, 2006

Weaved light

intensity of the Weaved light...

Resize Wizard-1.jpg

Posted by Kanto Iwamura at 10:53 PM | Comments (2) | TrackBack (0)

May 09, 2006

big section and plan

Finally some thickness for my project

bottom-section.jpg

top-section.jpg

plan-section-1.jpg

Plan--section-3.jpg

Posted by Kanto Iwamura at 05:13 PM | Comments (0) | TrackBack (0)

May 07, 2006

Shortcut outputs

Output of all the shortcuts form the ground level to the rooftop

All-shortcuts.jpg

Posted by Kanto Iwamura at 05:21 PM | Comments (0) | TrackBack (0)

April 20, 2006

New Layout

Three Templates for each of the project. Definately some sort of motivation.

#1-template.jpg

#2-template.jpg

#3-template.jpg

Posted by Kanto Iwamura at 05:14 PM | Comments (0) | TrackBack (0)

April 09, 2006

Competition Work

my 4 panels for the *************** competion. (Confidential)

boundaries-of-light2.jpg

layoutsheet.jpg

last-description.jpg

Context-etc.jpg

Posted by Kanto Iwamura at 05:05 PM | Comments (0) | TrackBack (0)

March 17, 2006

some diagrams

before getting really confused to shape my gallery..
progress from the last diagram, I am on my my way to start shaping my gallery from a more logical way.
which room needs natural light? which room should be higher up? how does the web affect each program?
or what program needs which web? its gettng clear for me at least..
fb5.jpg

new diagram
fb4.jpg

previous diagram
fb6.jpg

Posted by Kanto Iwamura at 01:16 AM | Comments (0) | TrackBack (0)

March 13, 2006

scenic preservation

preservation.jpg


I just Came across an idea to use the traffic light for the main lighting system in my Shortcut-Web-Gallery.

Using the three different colours of light to program people's flow within the gallery. For an instance, The green and red light can be used to define the space and navigate people to each spaces, whereas the yellow can be the light to enable viewing of the artwork. The volume of the gallery still bases on the first idea of the "WEB". However, it is no longer a web created by the spaghetti spiral which connects the tube exits but a newly designed traffic light which directly streches out to the gallery. Whilst thinking how my lighting system can invert external use to internal use,

I thought this concept might be quite interesting because it makes the gallery fuction with the whole of oxford circus and the timescale within the gallery totally unique with its site. The spaghetti structure was bit too much of an Alien for the site and was obstructing the views towards all the other landmarks.

Objectively, there are still remaining questions about the shortcut which I need to start tackling.
Do you think this idea is worthwhile sticking with or not at all? Could you please give me some
clues..

Posted by Kanto Iwamura at 05:57 PM | Comments (0) | TrackBack (0)

March 10, 2006

spaghetti

some furthure ideas of the relation between the Gallery and ground level..
fb3.jpg

Posted by Kanto Iwamura at 12:00 PM | Comments (0) | TrackBack (0)

March 09, 2006

Site+Program

The program as an idea is to simply give the circus an circulation. Prior to my actual gallery, Im figuring out the inter-connection of the four buildings at each corner and the access from each tubestation exit as which is the first thing to consider in order to solve the jams.

fb1.jpg

fb2.jpg

Posted by Kanto Iwamura at 07:41 PM | Comments (0) | TrackBack (0)

March 05, 2006

LightWebConnection

Concept for my gallery program. all the lines are connecting every surfaces without intersecting others.
an output of the most simple guiding system.

Second-Concept-detail.jpg

Second-concept-detail2.jpg

Posted by Kanto Iwamura at 07:55 PM | Comments (0) | TrackBack (0)

February 20, 2006

Still Fillm Stills

2D output of my three still film series.

1sequence-layout.jpg

2sequence-layout.jpg

Return.jpg

Posted by Kanto Iwamura at 02:24 PM | Comments (0) | TrackBack (0)

February 15, 2006

Set

this is the set for my 1st loop tale.

1benchのコピー.jpg

Posted by Kanto Iwamura at 01:41 AM | Comments (0) | TrackBack (0)

LOOP TALES TITLES

#1 The First Contact -I can take you to places you've never been-

#2 In Captivity -How do you feel?-

#3 Return -see you again-

Posted by Kanto Iwamura at 12:00 AM | Comments (0) | TrackBack (0)

February 12, 2006

postcard

a center image showing dirtections of the light. idea behind it is that the black bits (light) dissapear out of the drawing and move over to another frame.

mp1.jpg

Posted by Kanto Iwamura at 10:06 PM | Comments (1) | TrackBack (0)

tales of those vibrant things

Ive been trying to figureout the frame work, how one drawing can convey different stories. There are three tales, one is the "upper tale" then "mid tale" and "lower tale". The light will experience the world from a certain height level. I am going to separate the stories according to these heights and dislocate each stories to different frames. This shows the composition of those frames.

Center-drawing.jpg

Posted by Kanto Iwamura at 08:51 PM | Comments (0) | TrackBack (0)

February 11, 2006

vibrant thing

a new title for my motion pics. it is probably going to base on the theme which the light will be presented like a living (vibrant) creature. a cluster. and will refer to the power of number. what a mass of light can create...
???

some more delta pictures in case you miss it
aa1.jpg

aa2.jpg

aa3.jpg

aa4.jpg


Posted by Kanto Iwamura at 12:08 AM | Comments (0) | TrackBack (0)

February 10, 2006

my favorite numbers

this photo subliminally tells the story of different timescales and global networks. assembled frames of different stories in one picture
b1.jpg

differnt stories which happened in the same day is super-composed in one picture. a journal is created by the use of colarge.
b2.jpg

visual timescale composed on a sheet
b3.jpg

Posted by Kanto Iwamura at 11:22 PM | Comments (0) | TrackBack (0)

February 05, 2006

Light Guidance

After the jury, being told my manifesto was not comprehensive, I sought some other ways to present my light. Rather than just showing my light in a static rendering, I will now try adding it some speed to it. this is an idea of the first drawing..

perspective2-[Converted].jpg

Posted by Kanto Iwamura at 03:55 PM | Comments (0) | TrackBack (0)

about the blog..

It gives me an idea of what I am lacking of through comparing my work to the others. It is also the only space to show something that’s in progress, as it is probably very important because being able to share ones ideas at an early stage allows absorbing a lot of feedbacks or criticisms as opposed to some work that is finished. Subsequently it becomes an important media to share my work and ideas, though I am not too conscious about it.

Posted by Kanto Iwamura at 11:34 AM | Comments (0) | TrackBack (0)

February 01, 2006

Light drawing

An expression of light volume using wireframes. here are the both perspective and elevation.

blog3.jpg


side-elevation-light-effect.jpg

Posted by Kanto Iwamura at 03:59 PM | Comments (0) | TrackBack (0)

January 30, 2006

Lofting method

this drawing shows how my light drawing had came to existence. Each sheet had five controlled curves with which I expressed it as a volume of light. Lofted area sudjests the area of light.

blog1.jpg

Posted by Kanto Iwamura at 08:18 PM | Comments (0) | TrackBack (0)

Interactive Traffic

Light as a new “Traffic”. Moves to guide people for the discovery. Now light is released out of its static means.

Traffic is dominated by people and other vehicles operated by humans. Timescale, flow and intensity are the beauty of it. It is an important indicator to differentiate environments as Traffic gives each a characteristic according to its density of humans. Considered as a very important urban infrastructure, however, often the case is that the person outside of the flow would not appreciate the flow as much as the person within. The only physical connection of two different traffics is the unfortunate collision.

"TRAFFIC-Light" contains the light and is activated as it contacts the human. The emitted light is configured linearly and will carry on reacting to a multitude of contacts this will create a flow moving through the structure. Internally, the flow is perceived as a boundary of space, whereas, externally, it is perceived as a visual indicator of flow. Inside and out the structure promotes interaction as the resulting textural environment will intermediate between the viewers and users. It is a way to explore traffic as a communication.

Posted by Kanto Iwamura at 04:04 PM | Comments (0) | TrackBack (0)

January 25, 2006

time line

a set of renderings which shows the increasing light intensity due to its increase of users. it starts from the bottom and goes darker st the top drawing again.

blog2.jpg

Posted by Kanto Iwamura at 04:32 PM | Comments (0) | TrackBack (0)

January 10, 2006

I'm sorry

This an excuse for being late for comming back.
blog01.jpg

Posted by Kanto Iwamura at 04:16 PM | Comments (0) | TrackBack (0)

December 01, 2005

LIGHT. FORM. CONTEXT.

My form applied to a context. It is supposed to be a long structure which joins one bus stop to the other, and crosses over the street and such. I like it a lot but it needs more rough texture to it.

context-drawing.jpg

Posted by Kanto Iwamura at 04:27 PM | Comments (0) | TrackBack (0)

November 30, 2005

Got som light working up in here

here is my test model. Made myself a crappy switch with which you can light the LEDs where the sheet is at. It does work after all. Tho, the friction is pretty bad. I want some proper thin flat copper tapes!
light model2.jpg

light model1.jpg

Posted by Kanto Iwamura at 01:03 AM | Comments (0) | TrackBack (0)

November 29, 2005

Plan: Aggregated version

A way of aggregation. I know its a little bit too straight. but its interesting.

blog02.jpg

Posted by Kanto Iwamura at 04:06 PM | Comments (0) | TrackBack (0)

technical view

three side view of the structure. It enables me to see the possibilities of the structure in terms of what kind of effect it can create. my favorite is the top view.


blo0001.jpg

Posted by Kanto Iwamura at 12:36 PM | Comments (0) | TrackBack (0)

November 28, 2005

LIGHT.FORM.VOL4

Boundarie-Z, an infinately growing potential, invites people to play and create their own customized spaces to rest. It can grow to all the dimensions with which people are allowed to fit them into different contexts. The form consists of 15 modules, which are provided to enhance the visual complexity of the structure as well as the total light effect, and sliding sheets which activates the modules to emit the light. Once people have finished aggregating the modules, they can move and add more sheets in order to find their preferred space what consequently relates to the intensity of light. Effectively, the excessive light intensity starts dismissing people and results to a transformation of the structure. People ought to shift or take out the sheets and even change the dimension of the structure. All the modules are consisted of aluminum due to its high ductility and light weight. Tough and thin strips of light (light tape) are attached on to every modules and rubber detachable tracks on the other side to slide the sheets. The emitted light will reflect off any modules which are facing the light and creates a barrier of light on both sides of the person resting.

3のコピー.jpg


As far as my concept is concerned, I am referring the moving barriers as my moving boundaries. The boundaries will move upon the consciously fabricated surface which relates back to the initial concept of visualizing boundaries through the medium of light and that they relate to behaviors of the individuals. Moreover, this form serves to introduce a new way of lighting in an urban scale. Questioning the very static way a certain amount of area is lit by one strong light source, this form will experiment distance between light and people and approximation of each light sources. It may well be a guide tool by connecting it from point to point or a waiting line for the bus stops. More potential to be listed…

Posted by Kanto Iwamura at 02:29 AM | Comments (0) | TrackBack (0)

November 27, 2005

test moldel

Extracting the idea from ZIPLOC, I managed to figure out the multiple sliding function of the structure yet having it made out of modules. This is a model wich my 1:5 model is going to look alike. I am going to incorporate my circuit somehow into this system so the module only emits light when in contact with the sheet. I need to figre out how the main electricity gets distriduted to all the modules...
1.jpg

2.jpg

Posted by Kanto Iwamura at 11:04 PM | Comments (2) | TrackBack (0)

November 26, 2005

inhabited structure

this is how I meant it would look like. YELLOW=LIGHT
blogoo1.jpg

Posted by Kanto Iwamura at 04:11 PM | Comments (0) | TrackBack (0)

growth of the boundarie-Z

This is a part of my crucial drawing which shows the whole movement, adjustment and the way it grows. People will be added asap. Though yet Im not quite convinved with this... I don know why. Just gotta work more.
123456.jpg

Posted by Kanto Iwamura at 02:43 AM | Comments (0) | TrackBack (0)

flexible light

I ordered this light to beef up my model. It cost me 90gpb....
47376i0.jpg

Posted by Kanto Iwamura at 02:07 AM | Comments (0) | TrackBack (0)

November 20, 2005

complex module aggrigation

sort of figured it out. now comes construction, thickness blah blah. nnnn... up by monday night.
blog complete.jpg

Posted by Kanto Iwamura at 01:01 AM | Comments (0) | TrackBack (0)

November 17, 2005

FORM tracks

tracks.jpg

It looks like a tube map. Currently trying to figure out if this layout was possible to transform into tracks.
Maybe the fillet radius need to be even more bigger.

Posted by Kanto Iwamura at 04:21 AM | Comments (0) | TrackBack (0)

November 15, 2005

FORM sample

this is a sample in use. The track will emit its light when in reration with the surface and creates a barrier for the space that is in use.
sample with human.jpg

Posted by Kanto Iwamura at 01:20 AM | Comments (0) | TrackBack (0)

November 14, 2005

moving LIGHT

This image should show the mass of the light as well as the speed. It is not quite it but it gives an idea how bright the FORM could get in relation to the amount of people using it.
mass of the light.jpg

Posted by Kanto Iwamura at 01:32 AM | Comments (0) | TrackBack (0)

November 06, 2005

LIGHT.FORM.VOL3

In my light, the emphasis is on LIGHT-HUMAN-FORM. The sensation can only be achieved through two processes. Either to attract people with the form so then this interaction creates a certain shape of light, or to attract people with the light so then this interaction creates a certain form.
Of course the intension is to allow both processes to happen.

As far as the structure of the form is concerned, in order to allow 100% physical interaction, the size can be determined form the ergonomics analysis. Finding a pattern through consolidating people’s posture provides possibilities. The found pattern can be manipulated to create a structure which possesses an infinitely growing potential.

blog-pic.jpg


Not only the structure, but also having a maneuverable light source, it increases its interactive quality and serves to transform atmospheric value. The light source will increase its intensity through the increase of its users. The use spans from just a guiding tool to a set of attraction which accommodates people.

Fabrication looks at the portability and its flexibility of materials to satisfy the aim of “growing” and “maneuverable” light. Of course the toughness too…

Posted by Kanto Iwamura at 03:24 AM | Comments (2) | TrackBack (0)

November 02, 2005

Hand drawing research

My way of pursuing forms. I think this drawing has some sort of texture quality which can be translated as a form of light...?

handdrawing.jpg

Posted by Kanto Iwamura at 04:02 PM | Comments (0) | TrackBack (0)

October 28, 2005

Light Concept

A concept drawing how boundaries of light become sbstantial and inhabited.
concept-drawing.jpg

Posted by Kanto Iwamura at 03:57 PM | Comments (0) | TrackBack (0)

October 25, 2005

Light.Form. vol2

In architectural term, “boundaries” of light may be referred to a passive form of light by the use of static light or dynamic form through the use of moving light. It does not clearly defines it self whether to contain or to separate, but to indicate the nature of the space. It is a tool to support organizing a space for any reasons it may serve. Safety, advertisement, clarification, communication, etc.

Streets, around and after the sunset, are a prime examples where the “boundaries” of light are serving the traffic and pedestrians’ safety. In an organized way, every activity holds their peculiar illuminance to indicate their territories as well as avoiding contiguity in an unexpected manner. Especially, boundaries of organizations such as construction areas transforms organically upon the artificial texture in the everyday concern. In parallel with this growth, ways of lightings are getting invented to allow boundaries to be manipulated and transformed in ease and an assured way.

web-pylon.jpg

The light which is going to be formed is incorporating these essences, assembled and manipulated in an ease which is then going to be utilized a directional guiding tool. It is shaped for an internal use which then also means that it needs to be evaluated how to be stored. As an object that could be transported around, a certain toughness and a portability is to be sought.

Posted by Kanto Iwamura at 04:34 AM | Comments (1) | TrackBack (0)

October 21, 2005

LIGHT.FORM.

Following the initial interest on human-light relationships, I am putting focus on optical reaction. As the visual light is consisted of the three colours Red, Blue and Green, currently I am trying to approach this instance with these colours by questioning how eyes would adopt the transition of one to another colour. A simple example could be taken from Ski-goggles. Different colours of lenses are available according to different weather conditions. Moreover, the colour of the lens is also considered so your eyes adjust to the colour very quickly. Analyzing this system leads to an understanding of the relation between light and colour and, furthermore, a way to assess the lighting.

I am also interested in the boundary that a light can create. Charging the air within the space and making the light a tangible thing. It is an attitude of evaluating the title so I could seek into the light which is not held in a form but a light which creates a visible form. At the “Eyes, Lies and Illusion” exhibition, an artist managed to project a light in a space which had rotated gradually until it made a corn shape. The value of this work was concentrated on the interactivity, the way people had appreciated it with their whole body. The question remains is how then this sort of visualization of light can incorporate to a space where the main intension is to enable people to appreciate the physical content.

Hayward.jpg

Posted by Natasha Sandmeier at 09:59 AM | Comments (1) | TrackBack (0)